STIMULUS PRESENTATION / KEYNOTE

(In cooperation with RAUM)

Experience what unique experiences and great opportunities virtual reality (VR) offers your industry and your company. Because VR will assert itself. The question is no longer if, but only when.

All digital world market leaders – Amazon, Apple, Mircosoft, Facebook, Google – already have devices on the market, platforms and software, or are currently intensively developing solutions.

Studies substantiate the manifold positive effects of VR that no other technology can produce:

  • Spatial, direct experience of all situations, ages and places
  • Extraordinary product experiences: e.g. ‘walk into’ products, enlarge, downsize, simulate user scenarios/contexts, change texture (colour, shape, surface etc.) and much more. – also collaboration on products

  • Exceptional learning experiences: e.g. ‘training-on-the-job’, simulation of situations (e.g. customer, sales talks) and device operations, behavioural training in standard and exceptional situations

  • Medical formats (healthcare): knowledge transfer, sustainable therapy of fears
  • Economically significant savings and optimisation potentials – and much more

As a management consultant, I have been supporting digital projects for over 20 years (e.g. for Telekom, Bahn, NZZ, 20h Century Fox etc.). One focus is the evaluation of new digital technologies with regard to strategic criteria, especially growth potential.

This presentation – as well as the formats that give you a personal experience of VR (see below) – they represent the extraordinary opportunities, potentials and advantages of this extremely future-proof technology.

Let us inspire and enthuse you!

THE PRESENTATION – PRACTICAL DETAILS

Suitable for: Keynotes, kick-offs, boot camps, congresses, festivals, conferences, corporate events, employee events, fireside chats

Target group: All corporate levels which want to learn about the enormous opportunities, potentials and advantages of VR.

Format/Medium:

  • Live/Stage (on site)
  • Online (Zoom, WebEx, MS Teams or similar
  • VR (e.g. in the context of a VR event, see below)

All formats/media at a glance and comparison (PDF)

Added value for your target group:

  • General knowledge about Virtual Reality (VR) and Augmented Reality (AR): market and market potential, market drivers, market deficits, market-typical hardware and software, insights from market studies, etc.
  • General fields of application (B2C, B2B), advantages and disadvantages
  • (Can be adapted to specific sectors or companies in consultation): Knowledge of the main areas of application, examples of applications, current and future developments, potentials.
  • On request held with a discussion round/panel discussion

Topics and keywords: VR, AR, virtual reality, augmented reality, cost savings, product experience, emotionality enhancement, immersion (situation and role immersion), side-by-side effect, dialogue enhancement, cooperative supportiveness, exploration readiness, focus/concentration, collaboration, data visualisation, head mounted display (HMD).

Duration: 30 to 90 Minuten (depending on the event or upon the request)

Lecture languages: German, English

EXPERIENCE VR FOR YOURSELF THAT’S HOW IT WORKS!

In cooperation with the experienced VR company RAUM I offer you:

VR Exploration

  • For up to 75 participants
  • Each participant receives a pair of VR glasses on loan for personal use
  • Group introductory session in Zoom (max. 10 participants/session): Explanation of the VR glasses and the hand control units. Then enter the VR app RAUM (developed by blanx) together and explore different VR rooms and functions.
  • After the introduction, the participants can organise follow-up VR sessions, meetings, workshops themselves (e.g. as an alternative to Zoom or similar). A period of about 2 to 3 weeks is available for this.
  • In the moderated closing session, experiences, feedbacks, pros & cons will be recapitulated and we will say goodbye to the participants.

Your individual VR event

VR offers almost unlimited forms of interaction and possibilities for entertainment and knowledge transfer.

  • Are you interested in adding a highly fascinating VR programme item to your corporate event (presence event, online/offline)?
  • Is there an interest in a VR event with special requirements – or a VR event series?
  • Would you like to expand existing RAUM-Spaces and/or features to include your own ideas or requirements?
  • Are you interested in having your very own VR space?

We advise and support you in the conception, production and realisation of VR applications, spaces and events.

STIMULUS PRESENTATION / KEYNOTE

(In cooperation with RAUM)

Experience what unique experiences and great opportunities virtual reality (VR) offers your industry and your company. Because VR will assert itself. The question is no longer if, but only when.

Studies substantiate the manifold positive effects of VR that no other technology can produce:

  • Spatial, direct experience of all situations, ages and places
  • Extraordinary product experiences: e.g. ‘walk into’ products, enlarge, downsize, simulate user scenarios/contexts, change texture (colour, shape, surface etc.) and much more. – also collaboration on products
  • Exceptional learning experiences: e.g. ‘training-on-the-job’, simulation of situations (e.g. customer, sales talks) and device operations, behavioural training in standard and exceptional situations
  • Medical formats (healthcare): knowledge transfer, sustainable therapy of fears
  • Economically significant savings and optimisation potentials – and much more

 

All digital world market leaders – Amazon, Apple, Mircosoft, Facebook, Google – already have devices on the market, platforms and software, or are currently intensively developing solutions.

As a management consultant, I have been supporting digital projects for over 20 years (e.g. for Telekom, Bahn, NZZ, 20h Century Fox etc.). One focus is the evaluation of new digital technologies with regard to strategic criteria, especially growth potential.

This presentation – as well as the formats that give you a personal experience of VR (see below) – they represent the extraordinary opportunities, potentials and advantages of this extremely future-proof technology.

Let us inspire and enthuse you!

THE PRESENTATION – PRACTICAL DETAILS

Suitable for: Keynotes, kick-offs, boot camps, congresses, festivals, conferences, corporate events, employee events, fireside chats

Target group: All corporate levels which want to learn about the enormous opportunities, potentials and advantages of VR.

Format/Medium:

  • Live/Stage (on site)
  • Online (Zoom, WebEx, MS Teams or similar
  • VR (e.g. in the context of a VR event, see below)

All formats/media at a glance and comparison (PDF)

Added value for your target group:

  • General knowledge about Virtual Reality (VR) and Augmented Reality (AR): market and market potential, market drivers, market deficits, market-typical hardware and software, insights from market studies, etc.
  • General fields of application (B2C, B2B), advantages and disadvantages
  • (Can be adapted to specific sectors or companies in consultation): Knowledge of the main areas of application, examples of applications, current and future developments, potentials.
  • On request held with a discussion round/panel discussion

Topics and keywords: VR, AR, virtual reality, augmented reality, cost savings, product experience, emotionality enhancement, immersion (situation and role immersion), side-by-side effect, dialogue enhancement, cooperative supportiveness, exploration readiness, focus/concentration, collaboration, data visualisation, head mounted display (HMD).

Duration: 30 to 90 Minuten (depending on the event or upon the request)

Lecture languages: German, English

EXPERIENCE VR FOR YOURSELF THAT’S HOW IT WORKS!

In cooperation with the experienced VR company RAUM I offer you:

VR Exploration

  • For up to 75 participants
  • Each participant receives a pair of VR glasses on loan for personal use
  • Group introductory session in Zoom (max. 10 participants/session): Explanation of the VR glasses and the hand control units. Then enter the VR app RAUM (developed by blanx) together and explore different VR rooms and functions.
  • After the introduction, the participants can organise follow-up VR sessions, meetings, workshops themselves (e.g. as an alternative to Zoom or similar). A period of about 2 to 3 weeks is available for this.
  • In the moderated closing session, experiences, feedbacks, pros & cons will be recapitulated and we will say goodbye to the participants.

Your individual VR event

VR offers almost unlimited forms of interaction and possibilities for entertainment and knowledge transfer.

  • Are you interested in adding a highly fascinating VR programme item to your corporate event (presence event, online/offline)?
  • Is there an interest in a VR event with special requirements – or a VR event series?
  • Would you like to expand existing RAUM-Spaces and/or features to include your own ideas or requirements?
  • Are you interested in having your very own VR space?

We advise and support you in the conception, production and realisation of VR applications, spaces and events.

Yes, I am interested in the lecture and/or VR formats.

Please contact me.

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